Fisherman

The Fisherman
"'A sailor and a fisherman, hardened by age and fueled by darkness. Completely efficient and merciless in his methods.'"

The Fisherman is one of the first hunters revealed for Hide or Die, listed as one of the three initial hunters on the game's Kickstarter page.

The Fisherman wields a harpoon gun, and can place sonar emitters to help detect nearby survivors.

Explosive Tips
On impact the harpoon arrows explode dealing 1 tick of damage to survivors within a 5 metre radius. Is a survivor is hit they will be dealt 1 extra tick of damage. Reload speed decreased moderately

Sonar Tips
A sonar pulse pings on impact and highlights nearby survivors for 3 seconds. Reload speed decreased slightly

Corrosive Tips
Harpoon can damage extractors. Scaffolding and doors are destroyed with one shot

Poison Tips
Harpoon creates a cloud of gas on impact that drains survivors stamina. Reload speed decreased slightly

Overload
Each time an extractor, scaffolding, or locked door is pinged, it is damaged as if you hit it

Tracking
Survivors hit by harpoon will be highlights for 15 seconds

Hawk Eye
Deal 1 tick of damage to survivors pinged by placed radars the first time

Mobile Sonar
Sonar works while carrying but radius is 75% the size and you cannot sprint while holding

Quick Load
Reload harpoon 50% faster and ADS time is 30% shorter

Overload
Each time a scaffolding or Extractor is pinged, it is damaged as if you hit it

Sonar Awareness
Sonar ping radius increased 1.2x

Emergency Ping
The survivor that destroys your sonar will be highlighted for 5 seconds

Spotted Twice
You can carry 2 sonars

Echo
When a survivor is pinged by a sonar, highlight all survivors

Lightweight
Place sonars 60% faster

Shielding
Sonars have 3x health

Ping+
Pinged survivors are highlighted for twice the time

Battery Pack
Sonar recharges 50% faster and pings twice as fast