Perks

Hunters and Survivors have a set of perks they can spend darkness obtaining. Up to two perks can be equipped at any time, as well as two additional augments and one item. These perks and augments can be used together to achieve extra bonuses; Strength, Awareness, and Movement.

Hunter perks can be found under their tabs respectively.

Lucky Draw
20% chance you get two of the item you are picking up. Chance reduced to 10% for gas cans.

Utility Belt
Adds an additional inventory slot in game.

Scurry
Reduces slide stamina penalty + Increases crouch and prone speeds.

Selfless
After you preform 3 rescues, your next coffin will open automatically

Friends First
When using a medkit on another player, you will also get 2 ticks of health back.

Black Gold
Spawns 1 additional gas can when you activate an Extractor.

Oil Tanker
Gas cans you use add 1.5x more Extractor time, but deplete stamina on pickup and prevent stamina regen while holding them.

Nimble Fingers
Increases base starting Extractor activation time by 15 seconds, but Extractors require 5 stages of switches. One wrong switch kicks you off the Extractor and restarts the progress.

Reinforcement
Damage Hunters do to Extractors activated by you is reduced by 50%.

Ghost
You do not show up in Hunter's Dark Sight for 30 seconds after being rescued and 15 seconds after rescuing another survivor.

Deep Pockets
Allows you to carry two of an item.

Swift Rescue
Coffin rescue time is decreased (applied after hunter's multiply).

Dumpster Diver
Entering and exiting hideables makes very little noise and your stamina regens 1.75x faster while in a hideable.

Advanced Sensor
Motion sensor range increased 1.5x.

Survivor
Strength 5 - Hatches take 20% less time to open.

Strength 10 - Gas cans add 3 extra seconds to Extractor time.

Awareness 5 - Nearby loot is highlighted through walls.

Awareness 10 -You can see the Hunter's aura while you are in an Extraction Zone and the Hunter is not in Dark Sight.

Movement 5 - Your footsteps are 50% quieter.

Movement 10 - You have 20% more stamina.

Hunter
Strength 5 - Stun time is halved.

Strength 10 - You deal 2x damage to Extractors.

Awareness 5 - You can see a survivor's aura for 3 seconds after they start an Extractor.

Awareness 10 - You can see a survivor's aura for 3 seconds after they Superslide.

Movement 5 - Your melee cooldown is shorter.

Movement 10 - You have no heartbeat while you are in Dark Sight.