Hunter

There are currently 5 Hunters in the game: Scientist, Fisherman, Stitches, Sledge, and Krampus

Upon entering a match as a Hunter, you will become corrupted at the designated Darkness Site that is unique to each map. Your objective is to stop survivors gathering darkness using the three Extractors located around the map. This can be done by killing every survivor so no one is able to be resurrected or by stalling the game long enough for the time to run out, causing the darkness to flood the area and survivors to slowly start taking damage until they die. Hunters all run at 5.5m/s except for stitches who's 5.0m/s

Scaffolds & Doors
These two structures play a big part in how Survivors traverse the map, but as a general rule of thumb you always want there to be a counter for these sorts of things in this genre. So of course, Hunters can destroy scaffolding and locked doors, and do it much faster than Survivors can repair them (only scaffolds).

Dark Sight
This is the Hunter's main tracking tool and all of them have access to it. You can enter and exit this mode as you wish. When you enter the mode you can see the general location of Survivors on your screen. Once you get close to them the circle appears in 3D in the world instead of your screen. This shows their last know area and doesn't update once you are in it. Previously this mode made you super fast to traverse the large maps, but in this new mode it is used more for tracking. It still is the fastest way to move, but the speed gradually increases the longer you are in it.

Melee
Probably the most important part of this entire rework is the Hunter's melee attack. It deals the most damage, is the most commonly used, and if it doesn't feel right or work the entire Hunter character will feel sluggish. Gone are the days of hitting survivors through walls, whiffing attacks when the survivor is right in front of you, and hits not registering when you think they should have. There are two aspects to the Hunter melee, the quick hit and the lunge hit. If you tap attack you swing very quickly and catch that survivor trying to run by you. If you click and hold the attack you will get a nice smooth lunge towards the survivor running away and help you close ground to successfully land the attack.

Loadout
The most time we spent on Hunters was on designing, creating, and refining their perks and augments. These fundamentally alter their respective hunter's gameplay and play style. A few examples of some of these are: damage dealing sonar pings, lighting striking holodomes, exploding jackboxes, and hideable destroying sledgehammers. There are vast numbers of builds you can put together to tweak your favorite Hunter's playstyle to yours.