Survivor

With any asymmetrical style game one side will be more commonly played than the other, with Hide or Die this is the role of our survivors. With the full release we decided to make some significant changes to alter the way survivors interact with both the world and the hunter. Mobility was a large focus, both in level design and character features. Perks, Augments and Items all help the survivor escape and can be used together to create an opposing threat. Survivors run at 4.4m/s, while Super sprinting is 6.15m/s

Sliding
Pretty self explanatory with this one. If you are sprinting or super sprinting you can press the crouch key to perform a slide. At the basic level, a slide is a transition from sprinting to crouching smoothly. This is perfect for getting into a hiding spot in a pinch.

Super Sprint
As with most games movement speed is a huge variable for balancing. It impacts everything from required level sizes, to how easy it is aim and hit targets - even in games with primarily melee combat (like ours). Game designers have turned to movement based features like Sprint to add another tool to the players toolkit. Think of Super Sprint as another tool.

Currently there are 5 movement states; prone, crouching, walking, sprinting, and now super sprinting. Sound plays a big role in all these states, so constantly running around is not a wise idea. Of course if a hunter is chasing you, its best to run as quickly as possible. Standard Survivor sprint is unlimited, however it is always slower than every hunter's sprint speed (which is also unlimited for them). Meaning if you are only sprinting, the hunter will close their distance very quickly. This is where Super Sprint comes in as it allows a very quick speed burst that can help you quickly round a corner or weave between objects to then hide or (if very well timed) avoid a hunter melee hit. Super sprinting requires stamina to activate so you'll need to manage that carefully.

Scaffolds
Your best friend in a chase is a trusty scaffold, which are scattered throughout the level. They are perfect for sliding through. As a killer, you can destroy scaffolds by attacking them and Survivors can repair them. You can find them by looking for the red lights on top or the orange tarp covering them.

Once you have mastered sliding, super sprinting, and combing the two, you'll find scaffolding an important part of getting away in a chase. Find a nearby scaffold, time your slide right, and you will put distance between you and a hunter in a chase.

Rescues
One of the biggest pain points from our previous game modes were the one life nature of them. This made it very difficult to play with friends for extended periods of time and was frustrating. As with any game in this genre you need to work together with other survivors and have the ability to rescue them. In the 3v1 Extraction game mode, after a survivor dies, they will be placed into a coffin somewhere in the map. Survivors will need to locate them and rescue them out of the coffin to bring them back. Hunters also know their locations so it won't be an easy task. The rescuer and the rescuee will both be invulnerable and cloaked after a successful rescue.

When a survivor is put into a coffin all other survivors will be notified as seen above. Locate the the coffin and interact with it to rescue the survivor. While in a coffin you will be put into a spectate mode that will let you see yourself in the coffin and other survivors on their way to rescue you.

Health System
Previously your health was just a straight 0-100 value that could be reduced from arbitrary damage amounts from either AI, hunters, or the environment. We have revamped the health system to be very deliberate in how it functions.

You start with 8 'Ticks' of health. All hunter damage will do either 1, 2, 3, or 4 ticks of damage to you. Black ticks mean the player has previously been put into a coffin and rescued. Each time you die you lose 2 ticks of max health