Augments

Augments are 'mini-perks' with smaller tweaks to specific actions, play-styles, or effects. Not as significant as perks, but just as important to help shape your character and get you the A/S/M bonus you are after. At launch there will be 18 unique Augments for Survivors, 8 unique Augments per Hunter, and 10 shared Augments for Hunters.

Abundance
Increase number of loot items by 10% (Stacks)

Sticky Hands
Very quick items pickup time and reduced spray cooldown

Unrelenting Smoke
Smoke persists for an extra 10 seconds

Shadow Wielder
Increase rescue invisibility and moleculizer cloak time by 5 seconds

Quick Relief
First aid tick heals 1 per seconds instead of 1 every 4 seconds

Steel Jaws
Traps the Hunter in bear traps for an additional 3 seconds

Hasty Hurl
Speed up throwable item deploy time by 1.5x

Cha-Ching
Earn a 1,000 DP bonus if you finish the match with a Gold Rating

Warp Collapse
Darkness warps temporarily close after you enter one

Locksmith
Doors you lock have 2x health and scaffold repair time is decreased

Hope
End game timer is increased by 15 seconds

Vandalism
Your 2d sprays do not degrade over time and you can place 3 times as many 3d sprays

Shotgun Bredda
The bredda shoots like a shotgun; the more pellets hit, the more stun time

Short Circuit
Get notified and highlight survivors that make a mistake on Extractor switches

Uninvited
Shrink heartbeat radius to 80% of its normal size

Paranoia
Increased heartbeat radius to 1.25x its normal size

Lost Hope
End game timer is reduced by 30 seconds

Shutdown
33% of damage you deal to Extractors is added to its reactivated cooldown

Perception
Highlight all survivors for 15 seconds after half of the darkness has been collected and again after the Tower is powered

No Escape
Each kill adds 1 second(s) to hatch open time

Scarcity
The total number of items spawned in the map is reduce by 20%

Nail in Coffin
25% increase in rescue time required